Bloodborne Trophy Guide • PSNProfiles.com (2024)

Insight is a very valuable thing to have, not only in real life. In Bloodborne you need it to play online and access certain merchants, but the side effects of having too muchinsight (20+) includes more powerful enemies, with increased movesets.It's similar to Humanity in the Dark Souls titles, it's used differently though. The good news is that you won't lose insight upon death. Insight can be gained through various means, some of which are listed below:

  1. You'll obtain Insight for encountering (but not necessarily beating) bosses for the first time. The amount depends on the boss.
  2. You'll gain Insight for beating a boss. The amount of insight depends on the boss.
  3. You'll get 1 Insight for helping another player beating a boss using the Small Resonant Bell.
  4. You'll gain 1 Insight for beating the host after invading using the Sinister Bell.
  5. You'll gain Insight for entering specific areas in the game, the amount of Insight depends on the area.
  6. There are consumable items which will give you Insight. Those can't be bought but found as loot throughout the game:
    • Madman's Knowledge (1 Insight)
    • Great One's Wisdom (2 Insight)
    • One Third of Umbilical Cord (3 Insight) -Do not consume by any means until you're ready to initiate the true ending. There are only 4 in the game, and you will only obtain one through normal progression. You need three for the true ending, consuming them would lock you out of one ending trophy.

The online is very similar to the Souls titles. Basically you can summon, get summoned, invade and get invaded. The mechanics are a tad different though, so lets have a look at the online play items:

The Beckoning Bell

Return to the Hunter's Dream after having obtained at least one insight (for example by having a glimpse at the first boss, the Cleric Beast). A group of messengers will have appeared on the stairs near the doll. Interact with them to obtain the bell. The Beckoning Bell allows you to summon up to two hunters from other worlds who have used their Small Resonant Bell for jolly cooperation. Be warned though: Using it will cost you one insight, you won't get it back even if nobody used their Small Resonant Bell and you don't find a coop partner. The good news is that Bloodborne also allows you to team up with friends: Simply hit Options and got to Network. There you can set a password for online play. Choose the same password as your friend and the game should team you up. Of course you still need to be no more than 10 levels apart. One last warning: While looking for a coop partner you are also in danger of being invaded by another player who has used their Sinister Resonant Bell. Look below for more info in that item.

The Small Resonant Bell

You need to have at least 10 Insight to obtain this item. Go to the Hunter's Dream and look for the upper Messenger Shop. It's a fountain like the 'normal' one left of the doll, this shop doesn't accept Blood as currency though, it's Insight only. When you have 10 Insights you can enter the shop and purchase at your heart's content. Be warned though: if you leave the shop you won't be able to enter it again until you hold 10 Insight again. The Small Resonant Bell will cost you one Insight. Use it to search for players who have used their Beckoning Bell. If the game finds a host within your level range you will be transferred to their world. If you successfully slay the boss with them you'll obtain one Insight as a reward.

Sinister Resonant Bell

Like the Small Resonant Bell, this item can be bought at the upper Messenger Shop for one Insight. Ring it to invade other players for some refreshing PVP action. Unlike in the Souls games you can't invade everyone at any time - your possible victim needs to have rung their Beckoning Bell to be vulnerable. When your victim rings their Beckoning Bell, a Bell Ringing Maiden will spawn in their world. This is an enemy that stays hidden in one spot. You can tell you're close to her when you hear a loud distinctive bell ring every 5 or so seconds. The Bell Ringing Maiden essentially acts as a doorway, between your world and the victims world. If the victim kills the Maiden before you have entered their world, you won't be able to invade them again until they re-ring their Beckoning Bell. Some areas, like the late-game 'Nightmare Frontier', has Bell Maidens spawned even if you haven't rang your Beckoning Bell, which makes for a ripe spot to invade.

Silencing Blank

Once you have rung one of the three bells above the game will keep searching for suitable players. Should you for whatever reason wish to cancel this process simply use the Silencing Blank. Moreover, you can also use it to send guests back home or to return home yourself if you are guest in another hunter's world. Convieniently enough you will get this item for free together with the Beckoning Bell - as soon as you have obtained your first Insight a group of messagers will wait for you next to the doll in the Hunter's dream with both items.

The first thing you need to know is that all stats in Bloodborne have soft caps and hard caps. A soft cap is reached when levelling up starts yielding diminishing results. One example: Levelling up Vitality will give you huge chunks of health until you reach level 30. After that, the effects of levelling up are a bit more sobering. You will still gain more hit points, but not as many as before. This changes to the worse when you reach the second cap, which for Vitality is reached at level 50. After this level the effects of levelling up are minute. For most stats it doesn't really make sense to level them up beyond the second soft cap.

Now that this is clear let's have a look at the six basic stats Bloodborne has to offer:

Vitality

Your vitality determines your total hit points (HP). The soft cap for this stat will be reached at level 30. After this, you will notice that levelling doesn't have quite the effect it used to have. The next cap is at level 50, after that you will see increasingly diminishing returns all the way up to the hard cap, which is reached at level 99.


Endurance

Endurance determines your stamina and resistances. However, once you reach 40, the soft cap, you will cease to gain additional stamina when levelling up. You will however still increase your resistances all the way up to level 99, the hard cap.


Strength

The strenght stat determines heavy physical weapon ATK. It also determines wheter you can use certain equipment and it scales with your strenght based weapons. The soft cap for this stat will be reached at level 25. After this, you will notice that levelling doesn't increase your attack values as it used to do. The second soft cap is reached at level 50 - after that you will see increasingly unsatisfying returns all the way up to level 99.


Skill

This stat determines more nuanced physical weapon ATK. It also determines whether or not you can use certain equipment and it scales with your skill based weapons. Once you reach the the first soft cap at level 25 you will notice that levelling doesn't increase your attack values as it used to do. The second cap is reached at level 50 - after that you will see increasingly unsatisfying returns all the way up to level 99.


Bloodtinge

This stat determines the power of weapons which use Quicksilver Bullets. The first soft cap is reached at level 25, the second one is reached at level 50. The weapons which scale with Bloodtinge are the Chikage, the Evelyn, the Hunter Pistol, the Hunter Blunderbuss and the Rifle Spear.


Arcane

This stat determines the power of your Arcane ATK. It also determines whether or not you can use certain equipment and it increases your discovery rate. The first soft cap is reached at level 25, the second one at level 50.

Which stats you should level up largely depends on your playstyle and on the equipment you want to use. You might have no idea what you are doing at the beginning of the game, but it's always wise to spend some points on Vitality and Endurance, so just do that if you aren't sure in which direction you want to go. Experiment with different weapons and equipment and see what works best for you. Once you have found your playstyle check which stats scale with your preferred equipment. You can find out by having a look at the stats of the weapon. If you are a tank who likes to Kirkhammer the living shit out of everything you probably won't put too many points into Bloodtinge, if you want to focus on Arcane attacks you propbably don't need too much Endurance. If you are not sure what kind of build you want to create you could alway go to the Bloodborne wiki and check out different PVE (Player versus Environment) and PVP (Player versus Player) builds users have posted there.

A common question in many of FromSoftware's titles, simply not knowing where to go could be as big a roadblock as the difficulty. This question is asked even more in Bloodborne; Yharnam's streets and back alley's feel like a maze at times, and it can be difficult to know where to go next. Look below for a simple list of what area and boss you should be aiming at next (as well as recommended level). If you'd like more information on where exactly to find the area or boss, look at that bosse's specific trophy guide.


Central Yharnam

  • Cleric Beast (Bloodborne Trophy Guide • PSNProfiles.com (1))- Recommended level: 10
  • Father Gascoigne (Bloodborne Trophy Guide • PSNProfiles.com (2))- Recommended level: 10-15

Catherdral Ward

  • Vicar Amelia(Bloodborne Trophy Guide • PSNProfiles.com (3))- Recommended level: 15-20

Hemwick Charnel Lane

  • The Witch of Hemwick(Bloodborne Trophy Guide • PSNProfiles.com (4))- Recommended level: 20-25

Old Yharnam

  • Blood-starved Beast(Bloodborne Trophy Guide • PSNProfiles.com (5))- Recommended level: 25-30

Hypogean Gaol

  • Darkbeast Paarl(Bloodborne Trophy Guide • PSNProfiles.com (6)) - Recommended level: 30-35

Forbidden Forest

  • Shadow of Yharnam(Bloodborne Trophy Guide • PSNProfiles.com (7))- Recommended level: 30-35

Bygernwerth

  • Rom, the Vascuous Spider(Bloodborne Trophy Guide • PSNProfiles.com (8)) - Recommended level: 35-40

Unseen Village

  • The One Reborn(Bloodborne Trophy Guide • PSNProfiles.com (9)) - Recommended level: 45-50

Castle Cainhurst

  • Martyr Logarius(Bloodborne Trophy Guide • PSNProfiles.com (10)) - Recommended level: 50-55


Nightmare Frontier

  • Amygdala(Bloodborne Trophy Guide • PSNProfiles.com (11)) - Recommended level: 55-60


Nightmare of Mensis

  • Micolash, Host of the Nightmare(Bloodborne Trophy Guide • PSNProfiles.com (12)) - Recommended level: 60-65


Upper Cathedral Ward

  • Celestial Emissary(Bloodborne Trophy Guide • PSNProfiles.com (13)) - Recommended level: 65-70


Mergo's Loft

  • Mergo's Wet Nurse(Bloodborne Trophy Guide • PSNProfiles.com (14)) - Recommended level: 70-75


Upper Cathedral Ward

  • Ebrietas, daughter of the Cosmos(Bloodborne Trophy Guide • PSNProfiles.com (15)) - Recommended level: 75-80


Hunter's Dream

  • Gehrman, the First Hunter(Bloodborne Trophy Guide • PSNProfiles.com (16)) - Recommended level: 80-85
  • Moonlight Presence (Bloodborne Trophy Guide • PSNProfiles.com (17)) - Recommended level: 80-85


Chalice Dungeon (Final Pthumeru Chalice Dungeon)

  • Yharnam, Phumerian Queen(Bloodborne Trophy Guide • PSNProfiles.com (18)) - Recommeded level: 120+

Chalice Dungeons are optional dungeons that feature new bosses and enemies that don't appear in the main game, and also new variations of loot. Chalice Dungeons can be randomised, meaning the layout of the rooms and loot location will be different for each player. However, only the 'Root' dungeons are randomised, any other dungeon that doesn't have 'Root' in the title isn't randomised, and will have the same enemy layouts and bosses as everyone else.

There're 3 'starter' chalices obtained during the main game. The first is dropped by the Blood Starved Beast, the second is dropped by Amygdala, and the third dropped by Ebrietas, Daughter of the Cosmos. Only the 'Pthumerian' Chalice, dropped by the Blood Starved Beast is required for any trophies. To access the Chalice Dungeons, go to any of the tombstones to the left of the fountain store in the Hunter's Dream. You can then perform a ritual using Blood Echos and Ritual materials, to create a dungeon using the chalice. Sometimes you'll be able to add extra materials for bonus effects, like making a 'Defiled Chalice', which halves your maximum health. The difficulty of dungeons is measured in 'Depth' 1-5. A dungeon with a depth of 1 is easy to clear, but a dungoen with a depth of 5 will be incredibly difficult in comparison.

As you may have read earlier, chalice dungeons require 'Ritual Materials' to be created. Every ritual will require 'Ritual Blood', the most prominent material. Ritual Blood is found in the chalice dungeons, and is rated in 5 different levels (Ritual Blood (1) can be bought from the store). For example, Ritual Blood (3) can only be found in Chalice dungeons with a depth of 2+.


Rare Materials

Red Jelly- You need 4 red jelly to access the final pthumerian chalice dungeon. 2 red jelly is found on the first floor of the Lecture theatre, while another easy 2 can be found on the 3rd floor of the Great Isz Chalice Dungeon (Chalice dropped by Ebrietas) in the treasure room.

Each Chalice dungeon has 3+ floors (4 Maximum), and can be seperated into 3 different sections per floor. The starting corridor is the first section. Sometimes there will be a golden door on the left or right hand side of this corridor, meaning an optional treasure area. After the starter corridor, you'll reach the main floor area. This is where the bulk of the floor's content is. If you look around nearby from the entrance, you'll find a locked gate with blue/green lights next to it. To get this gate open, you'll need to pull a lever found somewhere in this section of the floor. After pulling the lever and unlocking the door, you'll be in the final corridor before the boss. Not unlike the starter corridor, this corridor also has a chance of having a treasure area, represented by a golden door found on the left or right hand side of the corridor.

Thats great and everything, but I bet you're dying to know: Do Ihaveto play them to get the Platinum? The short answer? Yes. The long answer? There're 3 specific things you need to do in the Chalice Dungeons in order to get the Platinum. Firstly, the Hunter's tool (Required for Bloodborne Trophy Guide • PSNProfiles.com (19)Hunter's Craft) 'Workshop Haze Extractor', can only be found in the Chalice Dungeon. Secondly, the Hunter's Weapon (Required for Bloodborne Trophy Guide • PSNProfiles.com (20)Hunter's Essence) 'Beast Claw' can only be found in the Ailing Lorace Chalice Dungeon. Finally, and probably most importantly, the hardest trophy in the game is earned by beating the final boss (Bloodborne Trophy Guide • PSNProfiles.com (21)Yharnam, Pthumerian Queen) and can only be fought in the final Chalice Dungeon. So there you have it, two items you need to collect are Chalice-Exclusive, and one extremely hard boss you need to beat. If you require further assistance, go to the specific trophy for an in-depth guide.

  • The Lunarium Key will not spawn in Byrgenwerth if the player has used the Beckoning Bell (To Co-op or to PVP) in the Forbidden Woods. This will stop progression since the Key is required to progress. Fixed in Patch 1.02
  • Eileen the Crow may not spawn in the encounter with the enemy Hunter at the Tomb of Oedon, which is part of her questline. Sometimes, even when she doesspawn, she will be hostile to the player. While completing Eileen's questline isn't necessary for the Platinum, she does need to at the very least been killed, so the player can collect the Badge she drops.
Bloodborne Trophy Guide  • PSNProfiles.com (2024)

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